Finally you can use your action to cast the Arms of Hadar, Hunger of Hadar, Dimension Door, Evard's Black Tentacles, and Plane Shift spells once each per long rest. Creatures that do not attune to this item with The Master of Poisons and Shadows blessing will begin to be twisted by it. Weapons, armor, wondrous items and others from the SRD plus some homebrew items. Oaths, Remade. You have advantage on the attack roll if the target is wearing armor made of metal. Once per short rest, a creature attuned to this dagger can use their action to cast the Blink spell, requiring no components. Personality: The Conqueror King normally speaks with a noble and commanding tone, reminiscent of the ruler he once was. Weapon (war pick), very rare (requires attunement). On a hit, a card deals an extra 1d6 damage to the target of a type depending on its suit. Append content without editing the whole page source. His blade, known simply as Ice was lost in the events of the cataclysm. Winter's Heart has three states; dormant, awakened, and ascended. Bound within this Bag of Holding is a greedy entity, that will make itself known the first time a character attempts to remove an item from the bag. Each card bears one of four types of dragons: black, red, bronze, or silver. Once the arrow impacts something, it implodes and leaves nothing behind. When the hog becomes a statuette again, its property can't be used again until 1 hour has passed. Creative Commons Attribution-ShareAlike 3.0 License, Legends of Runeterra - Dark Tides of Bilgewater. The wand regains 1 charge during a short rest or 1d4 charges during a long rest if you spend some of that time sweeping up dust or dirt with the wand. The smelting process of which reformed the blade both physically and magically, taking the enchantments innate to Ice and completely changing them for the two child blades. This magic longcoat is adorned with raven feathers and carved jet buttons. As the dart siphons more and more from the creature the blossom on the pommel of the dart begins to bloom. Once you have used this feature, you cannot use it again until you finish a short or long rest. These minor magical items are highly sought after by bar and tavern keepers for obvious reasons. This deeply curved weapon has been stained with the essence of hundreds of different poisons used to coat it over the years of it's use. While attuned to this item you gain the following Bond: An injury to the unspoiled wilderness is an injury to me. Weapon (Dagger), legendary (requires attunement). Thorns dig into your neck while you are attuned to this magical item, reducing your hit point maximum by 5. The scales and ruby were gifted to an individual who bridged a gap between chromatic and metallic dragons that has existed since the birth of Tiamat and Bahamut. Roll a d8 to determine the card's suit using the table below, or draw from a real deck of cards to determine the suit instead. When the attack is made, a wave of fiery heat shoots forward as the attack. Weapon (greatclub), very rare (requires attunement). Destroying The Devourer. Secrets of the Vault: Mage Forge Vol. It uses the Flying Sword stat-block with the following changes; it's to-hit modifier equals the attuned creatures, it deals 1d12 bludgeoning and 1d12 necrotic damage on a hit, it gains the Multiattack feature allowing it to attack twice on its turn, it has 18 AC and 32 (9d6) hit points, and it does not have the Antimagic Susceptibility feature. At 13th level, the Dragonborn breath weapon damage increases from d6's to d8's. Flux regains its elemental affinity traits after the next long rest. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: You can also use an action to cast one of the following spells from the staff without using any charges: The staff regains 2d4 + 1 expended charges daily at dawn. As an action, you can touch a corpse with the weapon to create a harmless, flaming mantle around it. Magic Weapon (greatsword), legendary (requires attunement). A creature who is attuned to these bracers gains the multi-attack (2) feature if they do not already have it. The Conqueror King tends to be a more reserved and observant entity, preferring to keep its presence hidden until it has determined that the one wielding it is worthy of its power. Siege: Damage dealt to objects or structures by this ring is doubled. This unusually small hand crossbow packs a mighty punch. If you're reduced to 0 hit points when this happens, your body is incinerated and turned to ash. Wondrous Item (crown), Artifact (requires attunement). Born of Glory. Wondrous item, rare (requires attunement by a warlock with the Pact of the Tome feature, a wizard, or a creature with the Ritual Caster feat). The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. The curse remains for 1 minute or until the creature is reduced to 0 hit points. Magic Item (Renaissance Pistol), Rare (requires attunement). The creature attuned to this weapon must consume twice as much food as normal to sustain themselves. The swords appear at your side and remain there until you dismiss them as a bonus action or until you fall unconscious or remove the circlet. This beautiful blade, crafted from ancient valerian steel and enchanted with magics long forgotten, has a +3 to attack and damage rolls. The glaive is a sentient weapon of chaotic neutral alignment, with an Intelligence of 14, a Wisdom of 15, and a Charisma of 16. This magic pauldron has been enchanted with a war mage's divinations. This luxen lasts until the next dusk, at which point it dissipates. While wearing it, you gain the following benefits: Weapon (glaive), legendary (requires attunement). Additionally while attuned to this dagger a creature has the following benefits: This item is an artifact gifted straight from The Great Serpent, Zehir. If the target is made of stone, you deal an additional 2d8 force damage and attack rolls score a critical hit on a roll of 19 or 20. Shift - The single edged blade of this dagger does not cast a reflection as would be expected, instead it seems to reflect the environment as if it were being held in a location approximately 30 feet away in a random direction. Composed of the iron extracted from the blood of a thousand innocent slaves, this weapon was made to strike terror at a mere sight. Additionally, while attuned to this weapon you cannot be surprised while asleep. Wondrous item, very rare. When dropped in water this weapon floats to the surface, refusing to sink. Anything put into the pouch other than the darts or your hand is violently ejected. Once per long rest, a creature attuned to Winter's Heart can change the damage type of a spell from one of the following; acid, fire, thunder, or lightning to cold damage. As a bonus action, a creature attuned to this dagger can cause the poison contained in the pomel stone to drain and condense across the blade. A long leather coat with an inner lining of woven shadow. Can use it's action to expel a 15 ft. cone of lightning requiring a DC 14 Dexterity saving throw, dealing 4d6 lightning damage, and recharging on a 6 on a d6 roll made at the start of their turn. Finally, once per day, while wielding this weapon you can use a bonus action to cause smoke to billow out from the head of the club for 1 minute creating a cloud of heavily obscuring smoke, a creature attuned to the Smoke Stick can see through the smoke as if it were light obscuration rather than heavy. Watch headings for an "edit" link when available. On a 20, the staff regains 1d4 charges. Wielding this small shield only grants a +1 bonus to AC. Finally, a creature attuned to these weapons can use their action or bonus action to shoot a single strand of webbing from the end of either Tonfa at an object or structure within 60 feet, this functions as a 60 ft. length of Silk Rope and attaches to the object or structure providing a secure anchor point. Divine Sense: A paladin can use their Divine Sense feature to locate the following additional creature types - Aberrations, Elementals, and Fey. As a bonus action the creature can bring forth one stored weapon in each hand, or return one weapon in each hand to the demi plane. While the swords are summoned, you can take this special Attack action on each of your turns. While attuned to this weapon, attacks made with it deal an additional 1d8 lightning damage. View wiki source for this page without editing. If you want to help us continue making more homebrew content and get your hands on hi-resolution printable cards, set collections, and our compendium PDF consider supporting us on Patreon. While attuned to this weapon it has the finesse property and has a +1 bonus to attack and damage rolls. Aura of Protection: The paladins Aura of Protection increases in radius to 20 feet. If you use an action to speak the command word and throw the statuette to a point on the ground within 60 feet of you, it becomes a portly living hog. Creatures, objects, and structures made of inorganic material take double damage. This coating last until a creature is hit with an attack by Venom. This drive is more pronounced in individuals that lean towards selfish and self-serving personalities and is more subdued and tempered in individuals with altruistic and benevolent personalities, though the compulsion is still present no matter the creatures temperament. When you do so the attack uses your Intelligence modifier for the attack and damage rolls and ignores armor and other non magical AC bonuses, treating a creatures AC as 10 + their Dexterity modifier. Magical Item (Longsword), Very Rare (requires attunement). Hello, r/DnDHomebrew!I present A Planeshifted Guide to Phyrexia for D&D 5e!. And, in a flurry of feathers, the hallway was empty once more. On a 1, the greatsword shatters and is destroyed. They might sell for a lot and look pretty, but they aren't the most useful. When you grapple a creature their movement is not reduced to zero but they cannot move further than 15 feet away from you and when you grapple a structure the whip and grapple point can support up to 300 lbs before slipping, so long as the physical structure can also support that weight. As a result, an Arrow of Slaying is a very situational item. Once you complete the quest, you become attuned to Oathkeeper. The staff has 10 charges. This tenet impresses itself upon your very person, causing you to value honesty and integrity in others above all else. This ominous looking bag is stitched out of human flesh and appears empty. No matter what poison is contained, a creature attuned to the weapon may replace the poison with another over a long rest. This magic item is a unique, two-handed ranged weapon. The area is difficult terrain for creatures other than you and creatures of your choice. Your skin develops a black and spiny bark-like appearance and you gain the benefit of the barkskin spell (doesnt require concentration). "Wondrous items include worn items such as boots, belts, capes, gloves, and various pieces of jewelry and decoration, such as amulets, brooches, and circlets. Weapon (Club), very rare (requires attunement). Creatures within 30 ft. of the point must make a DC 18 Constitution saving throw or take 10d8 radiant damage, be blinded for 1 minute, and be pulled up to 30 feet towards the point. While other magic items might be more flashy or exciting, the Bloodwell Vial is almost essential to keep a sorcerer viable at later levels. When a creature drinks a serving of this spicy sauce as an action, roll a d10 to determine which sauce the bottle contains and how much fire . While the cleric of death laughed at his attempts to cast within the ball of silence, Oscar cocked his head, gripped his wand, and, without a word or a gesture, disintegrated the villain where he stood. A fruit that gives you a random feature of another race. Any charges accumulated are lost if a round of combat ends without Hate hitting a creature or if any creature other than the one that had previously been hit is hit with an attack. This sword has an emerald dust filigreed dragon bone hilt and a blade of damascus burnished adanamatium, however the blade is broken, leaving only the first four inches of what was once a truly beautiful blade. A creature holding this weapon can use their action to direct the club and heads towards creatures of their choosing, when they do so, the heads make their attacks against any creatures of the holders choosing within range, again choosing the targets at random from those available. I would also like to thank The Homebrewery for such an amazing tool to use! Bound to Life. While you are wearing this ring, when you make a ranged attack with a bow or crossbow you magically summon the ammunition as part of the attack. 5e Wondrous Items - D&D Wiki 5e Wondrous Items Back to Main Page 5e Homebrew Equipment Please leave the " (5e Equipment)" identifier in the page title when creating your new equipment! Attuned to Nature. If you hit a target with this weapon that is either resistant or immune to cold or fire damage, that target loses that resistance or immunity until the end of your next turn. While in its scythe form, the weapon functions as a halberd that lacks the heavy property. Authority has a +2 modifier to attack and damage rolls. Creatures resistant or immune to cold damage are immune to this effect. Additionally you know the Druid Craft and the Decompose cantrip. Whenever the bag strikes something (Wall, floor, chair, dog) the bag disintegrates and releases the contained Minor Illusion, which are completely random, the illusion being anything from the sound of a gentle breeze, to the image of a roaring lion (albeit, fitting in a 5 ft square), to the shrieking of a banshee singing Wrecking Ball. Dark Room. The DC is equal to 8 + Strength Modifier + Proficiency modifier. Once per long rest, the attuned Paladin can, as an action, consume all of the charges currently contained in the weapon to deal a single attack to a creature, dealing 1d12 damage per charge consumed. This long-lost silver glaive once belonged to an elven king. When you drink this potion, you gain the aggression of an orc for 1 minute. Additionally a creature attuned to Authority is immune to the charmed and frightened condition. A restrained creature can use their action to attempt a DC 14 Strength check to break free. Magical Weapon (dart), rare (requires attunement). While wearing the coat, you can use a bonus action to expend 1 of its charges to disappear, releasing up to three ravens from your location under your control that scatter into the air. Roll a d20: Weapon (hand crossbow), rare (requires attunement). Once per long rest a spell caster attuned to this tome can chose a number of cantrips equal to half their proficiency modifier (rounded down) and can add those cantrips to their list of available cantrips. Creatures within 20 ft. of that location must succeed on Dexterity Saving Throw (DC 16), taking 8d6 fire damage on a failure, and half as much damage on a success. This weapon counts as a +1 flail. Every decade that the creature stays attuned to Kyzzierth's Renown they must roll on the Indefinite Madness table, the result of which cannot be healed outside of an act of the gods. Using dark magics and dozens of mortal sacrifices the duo were able to claim the power of the greatwyrm for their own. The first is named Thalia and the second is named Euthenia. This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. Now I'm onto magic items and already explored the homebrew armor . This beautiful crimson blade was crafted with it's twin, Widow's Wail, from the smelted remains of Ice. You can ignore the loading property of both weapons if you are proficient with them. Arcane propulsion arm. If the character ever commits an affront to nature and does not seek immediate repentance, the attunement is broken and the tree dies, releasing a single seed into the wind. Any limbs regained in this fashion are not flesh but rather a flexible but hard wood. Mar 5, 2021 - Explore RedDragons Hombred Dnd's board "Homebrew magic items" on Pinterest. You gain these benefits while wearing the robe: This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. Please help work on the problem presented on the template. 4 Tome Of Leadership And Influence Very Rare, Dungeon Master's Guide pg. Each dagger has a bonus to its damage and attack roll modifier equal to one half the attuned creatures proficiency bonus (rounded down). The pistol can be can be found on page 268 of the DMG, Wondrous Item, rare (requires attunement by a spell caster). Contents 1 Wondrous Items 2 Wondrous Items Based on Existing Fiction 3 April Fools Wondrous Items 4 Incomplete Wondrous Items Wondrous Items Dungeons and Dragons (D&D) Fifth Edition (5e) Homebrew Backgrounds, Homebrew Magic Items, Homebrew Monsters, and Homebrew Spells The sash has 5 charges and regains 1d4 + 1 expended charges daily at dawn. Attacks with this glaive deal an additional 1d4 fire damage, and organic non-undead creatures killed with the glaive are cooked and readily consumable for 24 hours before spoiling. Doing so allows you to determine the location of the sun or stars depending on the time of day and will allow you to utilize navigation tools such as a sextant even if conditions would not normally allow you to. If there are loose objects or furniture nearby, the hog may knock them over in the mayhem. This scimitar and its sheath are bound by a spiritual force that resonates with you when you attune to it. While in this state you gain the following benefits: The armor can't be used this way again until the next dawn. This dazzling bag is made out of light and appears empty. Additionally this weapon deals 1d4 fire damage on a hit. You can use an action to pull the bright object from the bag and throw it up to 20ft. This weapon has 7 charges, and regenerates 1d6+1 charges at dawn. This weapon has a +3 modifier to attack and damage rolls. When you throw the bola make a ranged attack roll, if you are proficient with the sling you are proficient with the bola. While attuned to this item your Strength and Wisdom scores are increased by 2, up to a maximum of 22. This weapon is considered a +1 Greatsword and deals an additional 11 (2d10) slashing damage on a critical strike. When The Wailing Hunger gains four charges it awakens and turns on its wielder, lashing out with violent insatiable hunger. Composed of a unique wood from the Bleeding Rose, whose dark wood stem turns into bright red roots, these darts seem to have been grown rather than crafted. Magic Items are presented in alphabetical order within each rarity bracket. On a hit, the target takes force damage equal to 1d8 + your Intelligence modifier. It deals an additional 1d4 lightning damage on a hit. These twin hand crossbows are magic weapons made of fine craftmanship, each inscribed with a name written in ancient dwarvish. As a bonus action, you can summon the spellbook, causing it to teleport instantly to your hand. While in its cane form, it functions as a quarterstaff. As an action, a creature attuned to Rupture can slam the ground in front of it, causing a wave of destructive energy to issue forth in a 15 ft. cone. Save Save Homebrew Wondrous Items For Later. While attuned to this item you gain proficiency in the Nature and Animal Handling skills. While attuned to Forests Fury, a paladin of the ancients Channel Divinity: Turn the Faithless can now affect undead. Protective Aura: As an action, you can plant Valor into the ground and spend any remaining charges to create a protective aura within a 60 ft. radius. Once per day, as an action, the wearer can become a Beacon of Dawn for one minute. This essence manifests in the form of a crystal or gem colored appropriately to match the entity that was slain. Creatures freeze solid and shatter when reduced to 0 hit points by Ice, assuming their anatomy is capable of doing so. Warlords Bounty has three states; dormant, awakened, and ascended. It is removable only by you, meaning that you'll always have a . Any limbs regrown by the Regeneration trait do not change back to flesh. You gain a +1 bonus to ability checks and saving throws. While attuned to Blackfyre you have resistance to fire and necrotic damage. Regardless of its appearance, the sash cant be anything but a one-shouldered robe. You can expend three charges to cast the Summon Undead spell, creating a Putrid undead composed entirely of blood that drains from the dagger. The Lantern of the Rat Lord can also be used to ritual cast the spell; Find Familiar. On a failure the creature must roll on the Long Term Madness table, the madness of which lasts for 1d10 years and cannot be healed outside of an act of the gods. Wondrous item, rare (requires attunement). Bright light spills forth from the blade in a 60 ft. range, this light counts as daylight, and dim light spreads for an additional 60 ft. Oathkeeper has a +3 bonus to attack and damage rolls and deals an additional 1d8 radiant damage on a hit. You have a +2 bonus to attack and damage rolls made with this magic weapon. The druid class is one of the most versatile classes available to players in Dungeons & Dragons Fifth Edition. If they already have the Interception fighting style they may pick a second fighting style. If it will assuage your fears, view this as a simple transaction of business in which your preparation was matched against my wit, with the only outcome likely in such a scenario having come to pass. Magic Weapon (rapier), artifact (requires attunement). As an action you can expend a number of charges to cast one of the following spells: Create or Destroy Water (1 charge), Wall of Water (2 charges), Water Breathing (2 charges), Water Walk (3 charges), Control Water (4 charges), and Watery Sphere (4 charges). If you act in direct conflict with that bond you may lose some or all functionality of the Spriggan Plate at the DM's discretion. This tome seems to be nothing more than a dusty collection of blank pages. This guard drake has the following changes: Has two heads that allow it to make two bite attacks instead of one as part of its multi-attack action. At a time determined by your DM, this tenet eventually becomes the following flaw: "I value truth and honesty above all else, I view a lie or broken oath as the most irredeemable character flaw.". The cloud dissipates after one round whenever the effect ends. Wondrous item, legendary. Or any tear or hole in a person. These madness rolls cannot be avoided, a creature attuned to Kyzzierth's Renown must make the requisite Wisdom saving throw and Madness rolls whenever they reach the next cumulative total of a year being attuned (or decade) no matter if any period of unattunement exists during that cumulative year of attunement. Valor has 5 charges for the following properties. This ability can be used once per long rest. On a 1, the weapon breaks, but can be repaired with 100gp worth of materials and 8 hours of work. Weapon (Maul), very rare (requires attunement). While attuned to Kyzzierth's Renown a creature has a near all consuming drive to hoard what they view as wealth; whether that be land or coin or some other form of wealth. However, only when whet with the souls of fallen creatures does it's true power emerge. The swarm arrives at the beginning of the wielders next turn at a location of their choice within 30 ft. and obeys all commands given to it by the wielder of the lantern. A full list of D&D 5e items. However, it's just as likely that your Dwarf will create an artifact barrel, door, manhole cover, or sock. Arm of Dawn is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Arm of Dawn. The restrained creature must repeat the saving throw at the end of its turn, becoming frozen on a failure or ending the effect on a success. The only way to permanently destroy the weapon without freeing the entity is to gather the original three creatures that bound the entity to the weapon and boil it in a pool of their combined blood over a source of Primordial Fire. Incredibly selfish, the bag will not give up a single item, no matter how mundane, without a fight. At the start of your next turn, the ravens vanish, and you reappear in the space of one of the ravens (your choice). Winter's Heart grants an attuned creature the ability to, a number of times equal to their proficiency modifier per long rest, cast the Dragon's Breath spell (choosing only cold damage) at it's lowest level without requiring concentration. A white robe was made for good, gray for neutral, and black for evil. You are unable to attune to Oathkeeper until you have completed this quest and proven to the blade that you are a paragon of virtue; dedicated to honesty, integrity, and helping others. It has 2 hit points and avoids combat, even if cornered, and it reverts to a statuette early if it reaches 0 hit points. Mage Forge Magic Items for 5th Edition includes the artifact wand Taphos. The guard drake disappears after one hour or when reduced to 0 HP. It understands Abyssal and can communicate with the creature attuned to it telepathically, it is able to convey basic ideas and emotions to creatures that do not share a language. Elven Kinship. Will to Live. So thus was Lux born. Personality. The spell must target a weapon linked to the bracers. If you roll a 20 you lop off one of the target's limbs, with the effect of such loss determined by the DM. Even if the material component is not normally consumed by the spell, a spell cast with Sorcerer's Sand consumes the Sand. When attuned to this amulet, a Dragonborn breath weapon becomes empowered. While wearing this coat you can cast the Pass Without Trace spell without expending a spell slot. Glory is a suit of full plate armor intricately engraved with angelic imagery. Based on Flux's current elemental affinity, one of the following effects occurs. This flask contains a Potion of Greater Healing that has four charges. Rupture can hold up to 5 charges, and it starts with 1d4+1 charge. This miraculous one-shouldered robe is made from fine fabrics that have been steeped in powerful magic and fastened with an ornate buckle. Curse. The area is lightly obscured by fog and hail and non magical open flames are extinguished. This ring has 4 charges. Once per dawn, as an action you can cause a surge of thorns to erupt from the ground in a line 5 feet wide and 60 feet long. Once a dart from the Bleeding Bouquet has injected its poison in the target it wilts and becomes a typical +1 dart. Its curves, its construction, its true name and purpose. When the Lantern is used in this way, the holder does not need to provide the material components and the familiar must manifest in the form of a rat. Once wielded by a highly skilled assassin, these daggers have been enchanted to allow a combatant to dance around their opponents with ease, never staying in one location for more than a moment. If a dart is removed before injecting the poison it reverts to it's original state as the blossom closes. Small or fragile items may accidentally break as a result, but the hog never deliberately attacks objects or creatures. This attack has a reach of 30 ft. and deals 2d8 + Strength Modifier fire damage. The Orb can cool up to a barrel of liquid to the perfect drinking temperature in just under an hour. Top 10 Homebrew D&D Magic Items: Wondrous Items Nerdarchy dives back into the world of D&D Beyond Homebrew. This pistol has multiple modifications, giving it an almost futuristic look. Ointment applied to the face will produce a thick full beard. Devouring Acid: The target must succeed on a Dexterity Saving Throw (DC 16) taking 4d6 Acid damage on a failed save, or half as much on a success. While holding it, you can use an action to expend 1 or more of its charges to summon 1 Mephit per charge in an unoccupied spaces that you can see within 30 feet of you. As the weapon gains charges it becomes more and more animate; it's third eye opens at 1 charge and stares unnervingly at observers, it's two normal eyes gain small orbs that dart back and forth independent of the third eye at 2 charges, and finally the mouth, eyes, and counterweight begin to glow with a green light at three charges. The aura lasts for 2 rounds per charge expended. This change lasts until the attuned creature finishes a long rest. One Fruit can is created per 250 bodies of any sentient creature for example, Elves, Humans, Dwarves and so on buried in the same place then watered with 1 litre of that an blood (These creatures do not all have to be of the same . Magic items for exploration rising to the top. This greatclub has a +2 modifier to attack and damage rolls. Let your word be your promise." Mind and Body. Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison.
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